Digital Double Virtual Production: Bite-Sized Comedy

We used NYCAP volumetric scans of myself, Shuang, and Aspen to create digital doubles. To tell a complete story within a tight timeframe, I developed a theme of short zombie comedy. We built an outdoor environment in Unreal Engine, using Mixamo for animations and Sequencer to choreograph the chase sequences.

Technical Breakdown

  • Asset Creation: Conducted volumetric scans to create 3D character models

  • Narrative Design: Developed a concise comedy-horror concept to deliver a complete story arc within a short duration.

  • Environment & Cinematics: Built a rugged outdoor environment in Unreal Engine and utilized Sequencer to manage complex camera paths and chase shots.

  • Animation: Integrated character movements and cinematic interactions using Mixamo rigs.

Volumetrically Scan

Animation

Final Work

Reality Capture