Linzhi Wang

Product Designer, Creative Technologies

Contact :  linzhigettingit@gmail.com | 929-919-1388

  • New York University, Tandon School of  Engineering                                                                                                                                    New York, NY

    Master Degree in Integrated Design & Media (IDM)                                                                                                                                     09/2025-05/2027

    Fashion Institude of Technology                                                                                                                                                                      New York, NY

    BFA Degree in Fashion Design                                                                                                                                                                           01/2019-05/2024

  • NYU Tandon School of Engineering New York, NY  ‍ ‍

    Graduate Assistant  in XR 09/2025-present‍ ‍

    •    Mentored 10+ undergraduate students in narrowing project scopes and defining technical roadmaps for senior thesis installations involving AR/VR, tangible interfaces, and physical computing.

    •    Managed the user journey of the wwwunderkammer VR Art Experience, coordinating assets between 3D modelers and creative technologists while ensuring seamless user navigation and performance optimization.

    •   Evaluated and integrated a diverse range of generative AI tools as an AI Media Researcher to produce a high-fidelity AI short movie in collaboration with Prof. Carla Gannis.

    Codex Nova Game Inc                                                                                                                                                                                      New York, NY 

    Game developer & UX designer                                                                                                                                                               10/2024-07/2025

    •  Led early-stage UX architecture for a narrative-driven RPG, Codex : Recall, building player journey maps, interaction flow, and structural wire frames based on a dual-loop system (story × card-based combat).

    •   Developed initial information architecture (IA) and screen hierarchy documentation, defining system-level UI nodes, content modules.

    •   Ran playtest sessions to evaluate emotional pacing and onboarding UX, using feedback to refine story progression and repair mechanics.

    99 Yards ( A Fashion Tech B2B sourcing platform)                                                                                                                                   New York, NY

    Junior Product Designer                                                                                                                                                                              05/2024-10/2024

    •   Spearheaded the development and evaluation of digital garment patterns using CLO3D, refining patterns and designs based on feedback.

    •   Created realistic 3D prototypes and apparel renderings, enhancing client decision-making and reducing physical sampling costs.

    •   Collaborated with cross-functional teams to integrate 3D fitting into the production pipeline, reduced 30% sampling costs.

    Emmiol (Fashion E-commerce platform) Shenzhen, China

    Product Strategist 08/2021-07/2022

    •   Directed the creative curation and photography for monthly fashion collections, developing styling guidelines and managing procurement to ensure seamless production.

    •   Led social media campaigns and website content curation, using sales data and marketing insights to refine promotional strategies and align with consumer trends. Introducing styling approaches that enhanced brand visibility and boosted 15% growth in conversion rate.

  • Language: English (Proficient), Chinese (Native)

    User Research: Qualitative(User Interview, Field Visits, Journey Mapping), Quantitative(A/B Testing, Python, SPSS)

    Design Tools: Design (Figma, Adobe), 3D/Prototyping (Unity, Blender, CLO3D), Technical/Code (Python, Arduino, P5js)

  • Creative Media Lab, City University of Hong Kong                                                                                                                          Hybrid, New York, NY

    •     "Feeling Invisible": Created a serious VR Chat game featuring LLM-driven NPCs to empower the homeless population; served as first author, field study researcher and game designer. Paper accepted at ACM GoodIT 2025 and selected for Chinese CHI 2024 Art Exhibition.

    •     First author on a forthcoming paper exploring ADHD-friendly wearable design integrated into daily clothing; currently preparing for submission.

  • •    Pulsar - Online fashion shopping platform embedded with gamified virtual fitting function and digital avatar systems. 

    •    Syncase - Smart social-enabled headphone case with embedded power bank and corresponding application.

    •    Momentum OS - Amulti-modal AR HUD system using Python and OpenCV to transform daily tasks into gamified visualizations for AI glasses.

    •    Anima Ring- Engineered a wearable tech-fashion prototype integrating a micro-OLED "virtual pet" system with Arduino-based sensor feedback.